![]() ![]() By limiting the amount of ammo you can stockpile for each weapon type (for example, the pistol, machine guns, and chaingun all share the same kind of bullets), "Prodeus" both forces you to think tactically about the tools you use for a given situation and encourages switching between them constantly. You have a map to help you orientate yourself. You familiarise yourself with complex levels, searching for keys, while engaging enemies in fast-paced combat using a variety of weapons. The pistol can pull double-duty with burst fire, the machine guns can fire a volley so fast it'll turn most smaller enemies into a fine mist, the shotgun can charge up and perform a long-distance focused blast, and the plasma rifle equivalent can tag an enemy so that shots will track to them - even around corners.Įven the ammo scarcity (or ammo storage limits, really), which you'd think would be a source of frustration, is a really smart choice. Its designed to recreate the frantic reaction based play of the first shooting games like Quake and Doom. Everything is nice and punchy, but a lot of them have some very interesting (and often very fun) alternate fire capabilities. But it's there, so you have even more to entertain you if you aren't interested in playing through levels on your own - or prefer to stick to player-versus-player combat.Īnd those weapons! This might actually be my favorite all-around arsenal in any FPS I've ever played - including "Turok 2" with its grotesque Cerebral Bore. I haven't tried either myself because I'm not really a fan of competitive online multiplayer and don't like playing co-op with strangers (nobody else I know has this game for their Switch), so I can't comment on how well or poorly either mode performs. Not interested in playing campaign levels, or in playing solo? "Prodeus" also offers multiplayer by way of cooperative or 16-player competitive play. Granted I've been sticking to the more highly-rated stuff and haven't tried anything lower than three stars yet, but that has more to do with there just being so dang much to sift through. Whether it's an overly-ambitious city-spanning adventure, a more challenge-oriented romp through a spooky mansion or a straight-up reproduction of Peach's castle from "Mario 64" (yes, really), delving into user levels has been a joy so far. This release in the coming days is merely the game's 1.0 launch, which marks the end of a nearly two-year development cycle.Everything I've tried so far (an admittedly small portion of the multitudes currently available) has been a good time. In fact, the game, which is akin to first-person shooters from yesteryear, has been available via early access for quite some time on Steam and Xbox. Thanks for your understanding, patience, and support as we work to make sure Prodeus is worth the wait!"Īs Humble mentioned in its message, Prodeus, which is still poised to come to PlayStation, Xbox, and PC platforms later this week on schedule. "In order to make sure players have the best possible experience with the game, we've decided to delay the Switch version for a bit to address this issue. "While we're looking locked and loaded for our September 23 launch on most platforms, the forces of chaos have struck the Nintendo Switch version, and we've encountered a pretty gnarly visual bug in the home stretch," Humble explained. DE2JtsWzfx- Humble Games September 21, 2022 ![]() Please see the image for the full update, and we'll provide an updated release date as soon as we can. ![]() Prodeus on Nintendo Switch will be delayed a bit in order to squash a gnarly visual bug.
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